Value Propositions & Strategic Resources - Lego

Context

Use the case study to populate the following VRI table for LEGO. Evaluate each of the resources listed in the first column and describe whether they are valuable, rare, and difficult to imitate or substitute.

Context - Question from the LSE

Use the case study to populate the following VRI table for LEGO. Evaluate each of the resources listed in the first column and describe whether they are valuable, rare, and difficult to imitate or substitute.

Answers Table

Resource Valuable? Rare & Difficult to Imitate? Strategic?
Production System for Manufacturing In 1963, switched to ABS for ‘perfect fit.’ Fun and quality are important features; the system enables rebuilding and interoperability. Therefore valuable. Up until 1978 the patent protection meant it was rare and difficult to imitate. Then became less effective. Toy manufacturing moved to Asia (1990s); many ‘Lego clones’ available. By insourcing in 2007 this allowed labour/moulding/ S&OP efficiencies. Insourcing made it rare and difficult to imitate. Therefore strategic.
Production System for Decoration This is a valuable resource as it directly affects the look of the product which is important for numerous features of customer value. Resources required for decoration are not rare or difficult to imitate. Colour palettes can be subtly changed for substitution. Not strategic. Decoration was outsourced to Chinese contractors in 2004 and not insourced in 2007 as it was non-core.
Lego-owned physical store All core priorities can by showcased in Lego stores. It gives Lego direct control of the purchasing experience, a weakness vs Mattel. In distribution terms it is rare; 170 Lego vs two for Mattel. A competitor can’t imitate a Lego store. Difficult to substitute as competitors chose to have few stores globally (cost). Helped Lego outperform in a stagnant market. ‘Fun’ is the biggest customer value differentiator vs Mattell. Enabled sustained competitive advantage.
Lego online store The introduction of Lego.com added value to customers. It helped improve purchase experience, launch initiatives and was key to Lego’s community strategy. Around 1999 launch many toymakers diversified retail channels; it wasn’t rare. Resources available to build e- stores were widely available. Not difficult to imitate. Mattel sold on barbie.com in 2000). Not strategic based on VRI analysis. Explosion of online presented an opportunity for value creation. Competing offerings available for value capture.
Brand Lego brand is synonymous with fun and quality (value curve). By 1993 Lego was globally a top 10 brand. Brand seen as core priority under Knudstorp’s turnaround. Lego brand is rare, a unique resource. It is in short supply and persists over time. Brand can’t be imitated; this is story and values since 1930. Brand can’t be substituted, since 1978 many brands have cloned the product (not brand). Knudstorp organised Lego to capture value from the brand (i.e. VRIO). Brand was a significant factor in turnaround (165% growth in stagnant market). Therefore strategic.

Context - Question from the LSE

The case study reveals a tension between LEGO’s need to increase its number of components, to introduce more innovative toys and increase sales, and the increased cost of manufacturing those components. In your own words, discuss how this represents a trade-off between value creation and value capture. In addition, discuss the role of the reuse rate in this trade-off.

My thoughts - Answer for the LSE

Manufacturing is a strategic resource. Choices about the value proposition must be matched with manufacturing to ensure value capture. Rivkin explain that manufacturing and design were not aligned (resources were not exploited effectively, VRIO). Designers were increasing SKU complexity and unintentionally destroying customer value (creativity and interoperability). This hurt profitability due to downstream supply chain implications. 

Lego were able to reach a compromise of 23% of components for new products due to the re-use innovation rule. It was a framework applied to every new SKU. Customers gained from compatibility and better service levels with no less variety. A rebrickable trend allowed more creativity and parents to be cost/eco conscious. SKU simplification created customer value. 

Knudstorp explained that re-use helped reduce components. From 1999-2005 components grew from 9k to 12k but revenue fell from DKK 9.8bn to 6.3bn. In 2005-07 components fell sharply from 12k to 6k. Applying RBV, Knudstorp analysed the supply chain and expedited the response (i.e. 23% target). It saved Lego financially. The re-use rate disproved the hypothesis that more components led to more sales. It enabled a more effective use of resources, simplifying and reducing the cost of the supply chain. This simultaneously created and captured value.

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